DESIGN / WORK

Who designed the way we work?

Calendars. Meetings. Offices. Job descriptions. Working hours. Someone designed all of it — until it stopped looking like design.

OCTOBER 2026 · 7 MIN READ

An architectural interior with clean lines

We are surprisingly good at designing for people. A well-made chair anticipates the body. A good building considers light, movement and the way a crowd behaves at the entrance. A decent app has been tested on hundreds of users, refined until the most common action takes one tap. Entire disciplines exist to understand how humans actually behave and to shape objects and spaces accordingly.

Then we go to work, and the systems that organise most of our waking hours appear to have been designed by nobody.

Inherited, not chosen

The thirty-minute meeting is a default setting in calendar software. The job description is a format borrowed from industrial personnel departments. The open-plan office was, in its original form, an idealistic experiment in collaboration that was later adopted mostly because it was cheaper per square metre. The annual review descends from military evaluation systems. Each of these began as a decision. Over time the decision faded and the artefact remained.

This is how most organisational structure arrives: by inheritance. A new company copies the practices of the companies its founders worked at. A new manager reproduces the routines they were managed by. Software vendors encode common practice into their products, which then makes that practice even more common.

Most workplaces are not badly designed. They are barely designed at all. They are assembled from defaults.

What design would actually ask

A designer approaching a chair asks who will sit in it, for how long, doing what. The same questions transfer remarkably well to work. Who is doing this work? What does the work require: deep concentration, rapid coordination, physical presence, creative risk? When are people at their best? What gets in the way?

The answers vary enormously. A surgeon, a copywriter and a warehouse coordinator need very different conditions. Even within one team, the person writing a strategy and the person handling client requests may need opposite things from the same day. Yet they often share one calendar, one set of norms and one definition of a productive week.

Design also asks about the environment. Space affects behaviour; that is the founding insight of architecture. Time affects behaviour too. So do tools, incentives, rituals and the unspoken rules about who speaks in a meeting. These are all materials that can be shaped.

A printed object on a plain surface
Every format we work inside started as somebody’s sketch.

Better does not mean less

Talk of redesigning work often gets flattened into a few familiar proposals. Shorter weeks. Full flexibility. No managers. More perks. Some of these may be right for some organisations. None of them is a design principle.

Removing structure can make things worse. People without shared time struggle to coordinate. Unlimited flexibility can quietly become unlimited availability. A beautiful office with free lunch does nothing for someone whose real problem is a job with no clear purpose. Perks are what organisations tend to offer when they would rather not change the work itself.

Better work, in a design sense, means fit. Systems shaped intentionally around the work being done and the people doing it. Sometimes that means more structure, not less: protected focus time, clearer decisions, fewer but better meetings. Sometimes it means letting go of rules that exist only because they always have.

A discipline that does not quite exist yet

Organisational design, management science, workplace architecture, human factors, behavioural research and technology each hold part of the picture. Rarely are they brought together around a simple question: what would this work look like if we designed it from scratch, with what we now know about humans?

Asking that question does not require tearing everything down. Good design is often modest. It notices friction and removes it. It tests small changes and watches what happens. It treats the people inside a system as its most important source of information.

Calendars, meetings and offices are not facts of nature. They are design decisions waiting to be made again.

Someone designed the way we work. Many people, over many decades, each solving the problem in front of them. The result is not a conspiracy and not a disaster. It is simply unfinished.

Which means the most interesting design problem of the next few decades might not be a product or a building. It might be the ordinary working day.